Tonight for my husband's Birthday run he decided to he wanted to do Black Temple so we 15 manned it. Again I finish the run, looked at the numbers and almost cry...WHAT HAPPENED?!?! I check and find THIS lovely piece of information:
As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn't be beating out other specs to such a large degree.The thing that bothers me the most is this post was made AFTER the Hot fix had ALREADY been implemented. At least the one regarding the rogues. If they are going to Nerf us at LEAST have the decency to TELL us about it. Not AFTER the fact.
So what all got nerfed?
- The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
- The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.
My guess is this change is going to force us to be looking at Agility again over Attack Power...yet ANOTHER re gem....come on guys this is getting stinking EXPENSIVE and I have access to free gems via PvP. But complete regems every week is ridiculous. I am not a big one on QQing and I will leave it to the experts at EJ's to figure out all the math but even I can see this is going to be causing us some head aches.