Showing posts with label Magazine. Show all posts
Showing posts with label Magazine. Show all posts

Saturday, May 15, 2010

World of Warcraft Mag Vol. 2


So Wednesday when the mail arrived it contained something I had completely forgotten about. The newest installment of the World of Warcraft Magazine. That same day they also released an online preview. The preview is massive, 40 pages of unedited content directly from the magazine. Considering the issue is only 144 pages in length this is MORE than an adequate idea of the content contained within. Between the Plate wearer and my oldest son I didn't manage to snatch it and read it for myself until yesterday. Since Kaelynn from Azure Shadows has also done a rather extensive review I will try to avoid repeating to much of what she has already discussed. I will attempt to keep this review general but there will be some spoilers so proceed at your own risk.

As with the first installment this magazine is artistically gorgeous, with both professional and amateur full color renderings, as well as black and white sketches.  In addition it is a high quality publication more in keeping with a paperback coffee table book than a magazine. While the first volume content was dated before it was even released this one contains some information on upcoming content along with information on current endgame. They seemed to have learn some things from their first issue as well. First, while the silver embossed ink is still prevalent, it is generally used on dark backgrounds rather than light making it easier to read. By-lines are included so you know who wrote the article or at the very least credit is given within the article to the contributors . Furthermore the heavy cover is a fold out which works great as a bookmark.

Of the 27 articles contained in this issue my favorite by far was the interview with the quest design team right at the very beginning. The six designers discussed just how they each come up with the quests for the various zones, how long it usually takes them and one of the best features of the article was their discussion on both the quests they are most proud of creating (Lament of the Highborn for example) as well as quests they tell new designers to avoid because of their infamy (Fires over Skettis or The Alchemist's Apprentice stand out). They also discussed the pop culture references contained within the game and how those generally come about. It is obvious from the interview that these guys are a TEAM, collaboration is high and encouraged which helps to give World of Warcraft a cohesive feel as you journey around it. Some of the newer quests they discuss sound REALLY cool.

Another article that I enjoyed was the one discussing the Lore of the Dragons. This particular one is contained in the on line preview and is just as comprehensive. The "family trees" are particularly interesting as they show the relationships between each of the in game dragons players are familiar with. My only disappointment was it only deals with the five specific dragon flights. While the Netherdrakes and Protodrakes ARE mentioned, it is only briefly to explain their place in the over all family trees of the main five.

Two other articles of particular interest in this issue focused on the upcoming changes we with Cataclysm. The first went over each zone that Blizzard has stated will undergo massive reorganization and mentioned specific quests you may want to enjoy one last time before they are lost forever. Some of the quests they mentioned I was anticipating loosing like Mankrik's Wife and all of the Mirage Raceway. However there were a few I was surprised they DIDN'T mention like Lonebrow's Journal or Pamela. The second article presented screen shots to give you a tease of just HOW massive the landmass changes will be including Gadgetzan as beachfront property and the Blasted Lands looking more like a swamp. Of particular interest to me are the changes that the major cities will be undergoing. Orgrimmar we know is getting a massive overhaul so that it will most closely resemble the Horde keeps seen in Northrend, but Stormwind Keep will ALSO be undergoing some massive restructuring. My only disappointment with these changes is that it certainly means certain NPC's like Gamon and Hogger could be disappearing from our collective experience.

The feature recurring subjects such as Pvp, Arena, Tanking, Healing and Damage dealing are all still there, general enough as to not date TO quickly. The community article for this issue looked into FingerPrints and spoke with their CEO Ed Fries. Specifically the articles focus on the new Busts being offered and how that all came about as well as the original full scale renderings. While these are items still well out of my price range it was interesting to see such detailed photos of the final products. As well as learn a little bit more about their costumer service.

Final verdict? While this is still a rather pricey item they seem to be improving as time goes on and I am looking forward to the next installment.

Sunday, February 28, 2010

World of Warcraft Mag Vol. 1


So yesterday it finally arrived, and the hubby who was sick again snatched it out of my greedy hands. I am beginning to notice a pattern of illness when things we BOTH want to read show up. Unlike the hubby who just skimmed it I spent today reading it from cover to cover. Does it hold up to the tantalizing tease we got a couple of months ago? In a word, yes.

As I anticipated the magazine actually is more like a soft cover book packed full of artwork and general information. While some of the articles are already dated (the ones dealing with Crusader's Coliseum and weapon swapping for example) the vast majority are generic enough to hold with time. They discuss everything to Deathwing's back story to general tactics for a couple of battlegrounds as well as arena.

There were a couple of things about the magazine I didn't care for. A picture of "Pengu" for the companion pets article was actually a picture of Mr.Chilly (nit picky I know but it bugged me). The other thing was the silver foil ink they used throughout. While it looks nice it was a little difficult to read in lower light, especially when the words were in white on top of it. Who wrote each article is not given anywhere as well. They have pictures of players along with their contributions but while at the beginning they list the writers, you have no idea who had input on which articles. Are they deal breakers? No, not really.

So is it worth $20 an issue? The price still seems a little steep to me. Cover to cover it is 144 pages in length not including the poster in the middle. The artwork is of course breathtaking, including both official Blizzard works along with fan art. Over all the articles are well written (just wish I knew who wrote what). They obviously did their homework on getting player participation with contributions and the writers all play, they aren't just reporting. I will look forward to volume 2 and be thankful that the hubby purchased the subscription rather than me.

Sunday, December 27, 2009

World of Warcraft Mag

If SOMEHOW you missed hearing about this Blizzard is having Future PLC produce a quarterly "magazine" for them. I have to admit when I first heard of this idea I was rather intrigued. That quickly turned to confusion as I learned more about the format. I would use the term "Magazine" loosely when dealing with this proposed project but that is what they are calling it. These things are about 150 pages in length EACH. An added plus, NO ADDS to distract you as you enjoy the content. (Sounds more like a quarterly series soft cover book to me but...yeah)

They recently released a 40 page "preview" to help renew interest as many had been concerned the whole IDEA was going to go belly up with the loss of its Editor and Chief just about a month ago.Since it was slated to be released before Christmas it is easy to understand people's panic.

As can be expected the art work is stunning. They have both professional AND fan art displayed through out. Many of the pieces in the preview are ones that have seen promotion before. That is what struck me the most about this preview, especially as it came to the content of the articles. They already seemed....dated? Like they would be "old news" before the magazine itself even hits our coffee tables.

Now it could just be that for their "preview" that is all they are going to show us. Information that WOULDN'T be ground breaking...but I guess it all depends on what types of customers you are planning to attract. After reading the entire 40 page preview I only saw 1 piece of information that really struck me as NEW, and even THAT was rather week in it's "spoiler strength". It was more along the lines of: "Yeah, the stuff you saw in the trailer? Expect to see more of that."

They do hint that there will be SOME discussion of dungeon and raid design. Even so far as to go into specific encounters. This would certainly be a nice feature. But the opening page is more than clear that STRATEGIES are NOT what one should expect to find within.

What we CAN expect is a great deal of Lore and history of the game itself. Even going so far as to look at the time line of the game's development. Major content patches that changed HOW we play the game and the reactions people had to them at the time seem a good portion of the first Magazine. Lots of interviews with players who PERSONALLY effect the way we play the game as well as quotes and responses from more "average" players.

So am I PERSONALLY going to invest in this? At this point I just don't know...The plate wearer in the family has expressed an interest in it so he may pick it up for himself then I can just mooch off of him. Since I am home and will always get a hold of it first sounds like a Win/Win situation to me.