Tuesday, September 13, 2011

"Wolfheart" A Review


By happy circumstance Amazon saw fit to deliver my copy of "Wolfheart" by Richard Knaak early. I will be totally honest here and state that I was not waiting with baited breath by my door like I was for Christie Golden's "Thrall: The Twilight of the Aspects" or "The Shattering". It was not due to the subject matter. King Varian Wyrnn and the Worgen are certainly topics to inspire conversation and interest. Rather it was Knaak's track record when dealing with this type of subject matter.

To often, what the reader expects to be the focus of the book (BLIZZARD's Lore and crafted characters) are instead lost or over shadowed by Knaak's own creations. Surprisingly this was not the case with this book (UNLESS you count one specific character Knaak introduced in the "War of the Ancient's Trilogy") and Blizzard decided to include within current game play. Rather what Knaak does in this volume is spends the majority of the time focused on the back drop of the story (which is the current troubles in Night Elf society) and the title character becomes secondary until the very end.

Another major issue I had with this book was time line. I found it rather difficult to figure out exactly WHEN this book was to have taken place. It is obviously AFTER the Cataclysm and Malfurion and Tyrande's wedding. Gilneas has already fallen yet is not yet considered a part of the Alliance. THIS point is made abundantly clear.  However the Council of Three Hammers has already been created or at least that is the impression given. What causes my confusion? Varian's attitude toward the Gilneans and King Genn in particular.  Those who have done the the Worgen and Forsaken starting zones know that Stormwind send the 7th to assist Gilneas. If there were the tensions that Knaak eludes to how in the world would this have come about? There are other instances of timeline flow I will discuss later.


SPOILERS TO FOLLOW

Now to the specifics of the story.

The book begins with a rather disjointed attempt at laying out the cast of characters. The veteran commander attempting to protect Ashenvale from another invasion by the Horde. An Orc Sea Captain with a special cargo to deliver to his new Warchief for an audacious plan designed to bring the Alliance to its knees. The Worgen and their King trying to find a place in the world after years of isolation. Night Elf society as it attempts to deal with mortality and all the challenges that brings, the return of the Highborn, and hosting a gathering of the Alliance under its branches.

Several story lines or questions left hanging in game are answered or at least addressed in this book which is nice. There is some continuity between this book and Ms Golden's works. First Knaak deals with where Jerod Shadowsong has been all these years and exactly why he disappeared. (In game we first see him in Mt Hyjal as a prisoner of the Twilight Hammer, again it is hard to say when exactly in the time line that event would fall.) The subject of what became of Jerod's sister Maiev after the death of Illidan is also resolved, though her present whereabouts are a mystery.  Mr Knaak also spells out WHY the Alliance, the Night elves specifically are turning to Stormwind, more importantly its troubled King during these turbulent times.

Varian's troubled past is again rehashed briefly along with his more recent difficulties regarding his son. With the help of the Worgen, he finds resolution to all the various traumas he has faced in his life. This grants the Alliance the leader they so desperately need and cementa the relationship between Gilneas and Stormwind forever.  Knaak also takes the time to further explore the significance of Varian's Lo'gosh nick name.

The Highborn have returned with all their arrogance still intact. They can not understand why the other Night Elves continue to feel uncomfortable about using Arcane Magic. They have no problems with their ALLIES using it! Not only that but instead of thinking of comfort all any one wants to do is think about the trees and wild life! It is miserable! The younger ones chafe at each slight. Only the elders who understand their precarious position keep everyone in line. Then Highborn start turning up murdered just as the Alliance summit is about to start. Suspicion is ripe.

To add to the tensions Mulfurion has insisted that the Worgen of Gilneas be granted sanctuary in Darnassas until their fate can be determined by the rest of the Alliance members. He feels responsible for them. As a result of his decision to place the Druids of the Pack within a pocket of the Emerald Dream, they were later discovered by Arugal, thus the people of Gilneas became infected in the first place.

Further more Mulfurion and his wife are feeling their age. For a race that was once immortal, they are still very long lived. Death was once a rare thing brought on by foolishness or war, now they are coming to realize, it is becoming a more immediate part of their life. After 10,000 years, bones are starting to ache, wrinkles to appear and all those signs they have seen in the "younger races", especially the humans, are staring them in the face. The burdens of leadership weigh heavily on them.

Then Tyrande has a vision. While Mulfurion is unclear how it can come to fruition he pledges himself to assisting in bringing it about. In a seeming reversal of roles Tyrande is the one who heads off to war against the Horde and to protect Ashenvale against Garrosh, while Mulfurion is left to deal with a broken King Varian, along with a murderer stalking Darnassas.

Anduin seems to be the one of the few males who isn't given to self flagellation in this book...perhaps it is because he is still to young? Thankfully Knaak kept him as strong as Ms Golden did in The Shattering. It is Anduin defying his father, abandoning him to follow his calling and seek training with Velen that pushes Varian to the breaking point. Mulfurion takes advantage of the situation and sets Varion up. Forcing him to face his past, prejudices and inner fears as this is the only way he can ever truly heal and become whole once more.

Garrosh when he is seen again is rather two dimensional. Willing to do whatever it takes to show his "worthiness" to be Warchief. Believing if he could just manage to do what neither his Father nor Thrall accomplished he will then prove beyond a shadow of a doubt he DESERVES to be heir to their Horde and remove any lingering questions about his tarnished honor. Taking outrageous risks at times bring him victory but at great cost.  Still rather single minded in his focus he continues to under estimate his opponents.  When faced with the fact that his mid battle duel with King Varian has been interrupted, it is only the fact that his guards are willing to be executed rather than have him return to the fight that forces him to change direction.

Over all I have to give this book faint praise. While it wrapped up several loose ends, they were not necessarily done neatly.  I had my suspicions about the identity about the "murderer" very early so even that came as no great shock. It served its purpose but not with any great depth.

Tuesday, September 6, 2011

FREEDOM!!

The day has finally arrived. ALL of the minions are in school for the full day! Well not technically.  Three of them have half days today, just to torment me, but the idea is there. Of course I get asked what I will do with all my "free time", only to pull out the three pages of tasks that have been waiting the wings for this day. Some are more traditional are around the house items while others are in game.

The summer months are a mixed blessing for a family full of gamers. With school no longer in session my boys suddenly had time to indulge in their own interests. As they have grown, this has increasing meant MMOs of their own. Jumpstart, Lego Universe, and Wizard 101, have joined WoW and Star Craft in our household. Free to Play games are wonderful for the budget at least. However they require a lot of computers.

Where in the past I had always been able to claim "MY" PC as personal property, that is no longer the case. Now the minions desire to play TOGETHER on their various MMOs. So not only was my play and writing time limited, at times I lost my PC completely, as they battled their way across the cosmos.
 
Of course like any "Evil Mom" game time got limited. The advantage they had was there are four of them to one of me. Add to that the weather this summer was more conducive to indoor activities than out. So despite myself I was often found going weeks with no more than a few hours of personal computer time in exchange for the illusion of minion harmony. It was fun watching each of them grow personally as gamers. 

Gaming sure has changed. Especially computer gaming and the MMOs from when I was first introduced to the genre. My children have never known a time when it hasn't existed. My youngest has never known a time when WoW wasn't around.  It is hard for us not to become jaded and cynical because we have been just so SPOILED over the years. We look back at the "Old Days" with our rose colored glasses but realize that things can't stay that way. 

Looking back I see numerous blog posts started that I never found time to finish. My accomplishments in game are greatly behind where I usually am at this point in past expansions. However when looked at in the greater view I can't complain. My boys are with me only a short time. I will treasure the time spent with them this past summer and watching them grow and expand in their independence. Sure it meant that I personally had to take a back seat on my own plans and goals but that is what parents do isn't it? And now they are back in school. I can once again pick up the gauntlet and focus on my own projects. Once again I can hit the ground running and see where I end up, the road sure has been an interesting one so far.

Tuesday, June 21, 2011

Finding the Fires


Due to the reintroduction of a bad tempered Dragon, the tectonic plates of Azeroth have shifted, bulged and in some cases split. The ensuing disaster means that things are not what they use to be and this can result in much confusion. Unfortunately some didn't take this into consideration when discussing the Midsummer Holiday Fires. Many of the previously well known locations are now lost beneath water, fortifications or controlled by the opposing faction.  What follows is (to the best of my knowledge) an updated list of the locations of ALL of the fires now available.  Happy hunting!

Kalimdor

Teldrassil (Darnassus)
A: Darnassus-Warriors Terrace (64,47)
A: Dolanaar (55,60)

Darkshore
A: Lor'danel (49,23)

Azuremyst Isle
A: The Exodar-The Crystal Hall (41,41)
A: Azure Watch (44,53)

Bloodmyst Isle
A: Blood Watch (55,69)

Winterspring
A: Everlook (62,35)
H: Everlook (59,35)

Mount Hyjal
N: Nordrassil (63,23)

Ashenvale
A: Forestsong (87, 42)
H: Silverwing Refuge (52,67)

Stonetalon Mountains
A: Mirkfallon Lake (49,31)
H: Sun Rock Retreat (50,60)

Desolace
A: Nijel's Point (65,17)
H: Shadowprey Village (28,76)

Northern Barrens
H: Crossroads (52,28)

Southern Barrens
A: Fort Trumph (48,72)
H: Desolation Hold (41, 67)

Durotar
H: Orgrimmar-Valley of Wisdom (47,38)
H: Razor Hill (52,47)

Mulgore
H: Thunder Bluff-Spirit Rise (21,26)
H: Bloodhoof Village (51,60)

Feralas
A: Feathermoon Stronghold (47,44)
H: Camp Mojache (72,47)

Silithus
A: Cenarion Hold (57,34)
H: Cenarion Hold (46,44)

Tanaris
A: Gadgetzan (52,29)
H: Gadgetzan (49,27)

Uldum
A: Vir'naal (54,32)
H: Vir'naal Oasis (53,34)

Duskwallow Marsh
A: Theramore Isle (62,40)
H: Brakenwall Village (33,30)

Azshara, Moonglade, Thousand Needles, and Un'Goro Crater, do not have any bonfires.

Eastern Kingdoms
Northern Stranglethorn Vale
A: Fort Livingston (52,63)
H: Grom'gol Base Camp (41,52)

Southern Stranglethorn Vale
A: Beach East of Booty Bay (33,73)
H: Beach East of Booty Bay (32,75)

Blasted Lands
A: Nethergrade Keep (58,17)
H: Dreadmaul Hold (46,14)

Swamp of Sorrows
A: Bogpaddle (70,15)
H: Bogpaddle (76,15)

Redridge Mountains
A: Lakeshire (24,59)

Duskwood
A: Darkshire (74,51)

Westfall
A: Moonbrook (45,62)

Elywnn Forest
A: Stormwind-The Canals (49,72)
A: Goldshire (43,65)

Vashj'ir
N: Silver Tide Hollow (49,42)

Deepholm
N: Temple of Earth (49,51)

Twilight Highlands
A: Thundermar (47,29)
H: Bloodgulch (43,47)

Dun Morogh
A: Ironforge-Hall of Explorers (64,25)
A: Kharanos (46,46)

Burning Stepps
A: Morgan's Vigil (80,62)
H: Flame Crest (62,29)

Loch Modan
A: Thelsamar (32,40)

Badlands
A: Dragon's Mouth (19,56)
H: New Kargath (24,37)

Wetlands
A: Menethil Harbor (13, 47)

Arathi Highlands
A: Refuge Point (50,44)
H: Hammerfall (74,41)

Hinterlands
A: Aerie Peak (14,50)
H: Revantusk Village (76,74)

Western Plaguelands
A: Chillwind Camp (43,82)
H: The Bulwark (29,57)

Hillsbrad Foothills
H: Tarren Hill (58,25)

Silverpine Forest
H: The Sepulcher (49,38)

Tirisfal Glades
H: Undercity-Ruins of Lordaeron (68,9)
H: Brill (57,52)

Ghostlands
H: Tranquillien (46,26)

Eversong Woods
H: Silvermoon City-Court of the Sun (70,43)
H: North Sanctum (46,50)

There are no bone fires in Deadman's Pass, Eastern Plaquelands, the Ruins of Gilneas and Tol Barad.


Outland

Nagrand
A: Telaar (50,70)
H: Garadar (51,34)

Terokkar Forest
A: Allerian Stronghold (55,55)
H: Stonebreaker Hold (52,43)

Shadowmoon Valley
A: Wildhammer Stronghold (40,55)
H: Shadowmoon Village (33,30)

Hellfire Peninsula
A: Honor Hold (62,58)
H: Thrallmar (55,40)

Zangermarsh
A: Telredor (69,52)
H: Zabra'Jin (36,52)

Blade's Edge Mountains
A: Sylvanaar (42,66)
H: Thunderlord Stronghold (33,30)

Netherstorm
A: Area 52 (31,63)
H: Area 52 (32,68)

No while there is no achievement for them, there are indeed fires in Northrend. Individuals after blossoms and cash will not want to miss them.

Northrend

Howling Fjord
A: Fort Wildervar (58,16)
H: Camp Winterhoof (48,13)

Dragonblight
A: Wintergard Keep (75,44)
H: Agmar's Hammer (39,48)

Grizzly Hills
A: Amberpine Lodge (34,61)
H: Conquest Hold (19,61)

Zul'Drak
A: Argent Stand (41,61)
H: Argent Stand (43,71)

Stormpeaks
A: K3 (42,87)
H: K3 (40,86)

Sholazar Basin
A: River's Heart (47,66)
H: River's Heart (47,62)

Borean Tundra:
A: Fizzcrank Airstrip (55,20)
H: Bor'Gorok Hold (51,12)

Crystalsong Forest
A: Windrunner's Overlook (78,75)
H: Sunreaver's Command (80,53)

There are no bonfires in either Icecrown or Wintergrasp.

I hope this is helpful.

Tuesday, April 26, 2011

Here come the Trolls

Like a great many I took a furlough from Wow. It didn't start out by choice, then when I was able to come back it came as somewhat of a shock to realize it had been over a month. By this time real life had reached out and gotten its grip on more than just myself and the plate wearer but several others in our raid group. I was coming to realize that little in this expansion was keeping my attention unless I had my guildies to interact with while I was playing. (Mumble is my life line.) Furthermore I still really only wanted to play Dar.

Yeah, I had gotten my others to 85. I had even managed to get some long neglected lowbie alts almost there as well as start some others and level them...but by the time I was looking at doing the 80 to 85 grind AGAIN I just found I couldn't do it. After 6 years burn out had set in and it was time to take a step back. The hope being that with the patch my friends would all be energized and back which would help ME.

I'll be honest here. I AM looking forward to the return of ZA and ZG because I've always enjoyed both of those instances. The reworking of them looks fantastic. The way they worked the story line makes SENSE. However I have never been overly fond of Troll instances in general when it comes to the aesthetics of loot. I mean, come on, their stuff is just UGLY....most of the time knees are hanging out, you have a poorly painted board strapped to your face they call head gear, and dead animals complete the rest of the ensemble. *shutter*

Sure it is just a quick blip before the next batch of raid content but hopefully it will be enough to keep us energized. At least those of us who really ENJOY running 5 man content. Sadly I still am not pugging it, I much prefer an enjoyable run with guildies helping to gear up for raids and with all the Valor points those new instances are dishing out we may be able to get some of our newer people taken care of quickly.

Tuesday, March 15, 2011

Know Your Rogue Lore: Gnomeregan Covert Ops

Way back in July of last year I speculated about the changes Cataclysm might bring to some of the established Rogue organizations, not even realizing that an entirely new one was being formed right under our collective noses. The irony is that there is nothing subtle about the Gnomeregan Covert Ops. They state quite clearly what they are all about and wear their name with pride. However trying to discover any information about them is no easy task. The trick is that they hide in plain sight.

When High Tinker Mekkatorque put out the call for Operation Gnomeregan he quickly discovered that as a leader in exile, he didn't really have authority over anyone in the Alliance.  In addition, much of his reconnaissance information came to him through the human filter of SI:7. Sure they got a lot of would be heroes to show up and volunteer to help, however in the end their efforts were unsuccessful. Mekkatorque needed to rethink his strategy on not only on how to retake his home city, but how to make it livable once again. So he started by looking for the best and the brightest in each of the fields he needed.

One of Mekkatorque's recruits was Kelsey Steelspark, a former operative of SI:7, who he made the head of GCO. Unlike her counterpart Mathias Shaw, Kelsey does not display her title, in fact she assumes the guise of a low level rogue trainer. It is only by paying close attention that her TRUE status is revealed. First notice her presence at the advisory table in New Tinkertown. Take a moment to listen to her conversation with the others and it is quickly clear she has the authority to request back up from political allies as well as order all those new gnome rogues around. Kelsey has undergone a couple of costume changes which lead to some additional confusion regarding her status early on. When she was first introduced in Beta she had a two handed sword leading the casual passerby to mistake her for a warrior, now she displays duel daggers.

Like Master Shaw, Kelsey had to create an organization completely from scratch, but used what she already knew worked in SI:7. However hers is one that has some very steep debts to pay at its very conception. The High Tinker wants an organization that will focus on the interests of the Gnomish people verses SI:7's more militarily advantageous intelligence directives under King Varian. For the past many years the Gnomes have lived in exile, harbored by their neighbors the Dwarves at Ironforge. Kelsey needs to build on getting the information her people need to retake their former home, rebuild relationship with their once trusted allies, as well as further the knowledge of the their recently discovered history. This is no easy task to accomplish in the middle of a toxic clean up site.

With the recent death of Magni, and almost Dwarven Civil War, many Gnomes found themselves caught in the middle of what was best for the Alliance as a whole and them as a people. The newly created Council of Three Hammers and the Gnomish people don't share the comfortable relationship once felt in the halls of Ironforge. Many of the Gnomish citizens have been replaced by Dark Iron refugees, this could potentially create distrust and resentment. Muradin while known to the Gnomes has been away so long and through so much that past relationships can no longer be counted. Falstad is another relative unknown as the Wildhammer clans have pretty much kept to themselves and don't usually cooperate even with each other. Moira on the other hand has proven herself to be hostile towards the Gnomish people, even imprisoning some of them shortly after her return to Ironforge during her attempt to cement her claim to the throne. The need for GCO is very clear.

Kelsey's second in command is another gnome by the name of Jarvi Shadowstep, it is he who works most closely with the dwarves and gains their assistance cleaning out some of the remaining troubles on the surface around Gnomeregan. In exchange the Gnomes offer equal aid to their Dwaven "cousins" with their Troll problem just outside Kharanos. Jarvi's larger team of operatives are in the trenches getting dirty and building on those former trust relationships. In typical gnomish fashion this involves a great many devices which make you question your safety and sanity. The majority of the Gnomeregan covert ops personnel just go by "Covert Ops Agent" but a few have names and some interesting stories to tell if you are lucky enough to find them.


Delber Cranktoggle is responsible for the "The Ultrasafe Personnel Launcher", as a rogue you are generally ok as we have feather fall...all others? Lets just say bodies falling seems to be the order of the day with this device. Much fun can be had however if you enjoy projecting yourself all over the map.  If you manage to survive (or not chicken out and just walk) you may discover his colleagues Slamp Wobblecog and Snevik the Blade.  Snevik believes in equality for all gnomes and that if everyone saw the world from the gnomish point of view all fighting would cease. Interesting theory, you need to see how it works on trolls for yourself. 

The only other named member of Gnomeregan Covert Ops that I have been able to locate is Ration Officer Flexgear. Unlike the other members of GCO, Flexgear is not working near either Gnomeregan or Kharanos. In fact, Flexgear is not even in the Eastern Kingdoms. She and her small band of operatives, who consist of one male and two other females, are located at small outpost just north of Land's End Beech in Tanaris called Steelspark Station.


Steelspark? Where have we heard THAT name before? Oh that is right, she is the the head of GCO.  For such a young organization to have managed to already have gotten an outpost in Tanaris is impressive. Why are they there? Uldum. Remember what the Gnomes discovered about themselves in Northrend? That they were created by the Titans? Now suddenly more Titan artifacts are turning up and where the Dwarves were looking for their history, the Gnomes are interested in the technology. Kelsey and her crew need to be there to make sure that the scientist and engineers report back to the High Tinker, not only that, if anything goes wrong, someone needs to report that as well. It will be interesting to see how this new group plays out but so far I have been impressed with Ms Steelspark and her people. They are a nice addition to rogue organization lore.

Tuesday, March 1, 2011

Anduin and I


By now if you have a max level Alliance character you are familiar with the quest chain in Stormwind that sends you off to the Twilight Highlands.  For those who are not, you get the opportunity to spend a little quality time with Prince Anduin Wrynn wandering around uncovering a plot by the Twilight Hammer. What many people may NOT realize is that even after you complete the chain you can go back to visit Anduin at anytime and take him about Stormwind. I like to think he enjoys these visits as he always greets me with "I thought you had forgotten me!"

One of the things I always enjoyed about Blizzard games was their lore or "story telling". They make compelling characters and Anduin is one that has a special place in may heart, not just because he is so close in age to my own sons. It was as the direct result of Anduin that I made a rather enlightening discovery. In Cata some of the quest givers will respond to you differently based upon your class and/or gender.

When the Plate wearer went to do My Son, the Prince, Anduin greeted him by saying "Your a Paladin? Highlord Fordragon was, as well. He taught me a great deal. I...I still miss him." This got me asking around and sure enough Harrison Jones is extremely flirtatious with the females, while the males are treated more like lackeys. So I wanted to see what more I could find...which lead to a problem. With Blizzards new questing design you can't just go and find the chain that you want the lore for and do it. Instead you have to pretty much do the entire zone. And in some cases, you have to do it on a specific race. It has been extremely frustrating.

Places you once could go for accurate information like books, and websites such as Wowwikki and even Wowhead may not be up to date either, as they have completely revamped old content and are continuing to do so. On one hand I like this as individuals we once considered lost in time are coming back into prominence, like Commander Jarod Shadowsong,  Garona Halforcen, and of course his confused Druid self Malfurion Stormrage. Players often have a better idea who the major figures are, what roles they play in the greater picture and how they relate to the over all theme of the game. On the down side, the only variation you have from character to character maybe in how the npc greets you. You no longer have as much freedom of movement within a zone, especially in relation to gaining access to specific factions.

For a Lore monger like myself, I have found I often out level a zone before I complete the quests in it. This with out using Heirloom pieces. Add on guild perks and you can find yourself struggling to stay "level appropriate" and not find yourself locked out of some phased area.

Phasing is another thing I am finding myself loving and hating at the same time. I love that it changes the environment so that you see your actions impacting the world around you. It helps to advance the story, that "lore" I love so much. At the same time it can be such a pain in the butt when you are trying to do simple things like pick herbs, mine or just help out a friend when they are in one phase and your in another. Northrend was a big enough bear, now we have the entire world covered in phasing, the only zones I can think of that DO NOT have phasing in them are Silithus (because they haven't gotten around to it yet), and the Draenei and Blood Elf zones (because they are still tied into the Burning Crusade expansion).

Cata has been such a mixed bag for me. There are some things that I have greatly enjoyed and others that I question what they were thinking. We all have those times I suppose. Perhaps it says a lot that beyond the dungeon redesigns one of the things that they did this expansion that I was happy about was they finally updated poor Anduin.

Anduin has been my role play companion while I do my cooking daily, as well as occasionally accompanying me on blackmailing expeditions. I had always felt sorry for him when he looked like every other snot nosed little kid running around Stormwind, yet he was stuck up in that Keep with Miss Congeniality herself.  At least he had Bolvar to balance things out. Now he has Mr Split Personality as a house mate, I figure the least I can do is give him a break and let him spread his wings from time to time. Auntie Jania can only let him visit so often since the last time he took a road trip he managed to get kidnapped. I can understand his Father's over protective nature, being a parent myself but I would prefer that the next King of Stormwind be sane. So each day I do my small part by giving him a little break from his royal duties of keeping an eye on his Dad. Taking him out amongst the general populace and inviting him to just be a kid.  I'm sure he would appreciate more than lessons on how to take money from the auctioneer or picking locks. Though those are VERY useful things to know.

Tuesday, February 15, 2011

Guild Chat

Each guild has its own personality, you can see it not just in their tabards but in how they relate to one another in their speech. With some of the new features Blizzard has added guilds whose chat consisted of nothing more than "Anyone want to do a heroic?" or "Can anyone craft X?" have become a virtual ghost town. My own guild has such a diverse make up that our guild chat is one of the things I love best about it. We have some members as young as 10 (yes they play with their parents), all the way up to individuals who count their grandchildren into the double digits. This leads to some pretty diverse conversations.

Recently I mentioned how I have some guild mates who are a tad obsessed with non combat pets. (For those of you who are wondering yes I did complete United Nations.) This leads to many hours spent doing nothing more than hanging out in damp caves awaiting the spawn of rare shale spiders or hunting foxes in Tol Barad. (I would know little about these obsessions. No, I don't want to discuss my own hours farming little known reputations or looking for some elusive stone drake in Deepholm thank you very much.) It is our chatter that allows us all to think we are still sane, or at least all slipping into insanity together.

During the day time college students who are between classes, home schooled students, stay at home moms and our over seas contingent (both military and civilian) generally control chat. This means topics can  fluctuate wildly from what works best for the teething infant to foreign currency and shipping rates. Most often though it is full of silly role play in which guild members ambush each other while doing dailys. Druids accused of stealing nodes have been known to leave hawk chalk on their victims heads while flying away with the spoils.  Unknown rogues may go riffling through unprotected pockets while the unsuspecting are surveying the latest offerings at the auction house only to announce that "they can't afford to purchase anything with only pocket lint and an empty wallet."

Later in the afternoon we get a little more "high brow" as one of our guild members is well known for spouting off little known facts he has discovered while reading or watching the history channel. Often introducing his topic with things like "I will be tank tonight for whoever can tell me who was the first President of the United States."  That particular one brought about the conversation of how the United States formed ITS government which lead into what is going on in our world today and how some nations are attempting to reform their governments.

Most often though we fall into discussions of food. I swear we all have gained at least 10 pounds from guild chat alone. At times it is worse than the food network. It has gotten so bad we had to outlawed the topic during raids to prevent distractions.  Have you ever had a conversation where you described a country using nothing but food? I have....

So what about all of you? Is your guild chat something you enjoy or is it just white noise you never even notice? Does it even exist anymore in the modern age of the Dungeon Finding Tool? Do you miss it? Sometimes all it takes is a little bit of role play to bring it back....at least for us.