No I am not referring to the
international organization run out of New York but rather the guild achievement which has become a thorn in my side. Why do you ask? Because of a tiny little bug.
Originally the achievement was designed to look at every member in your guild who has earned revered reputation or "Veteran" rank. It would then take all their combined unique exalted reputations and count them towards the achievement. However at the moment it is only counting the the one member with the MOST exalted reputations.
Why is this a problem? Well the reward for this particular achievement is a non combat pet. The
Dark Phoneix Hatchling. Personally I am not that much of a pet collector despite that fact that I have well over 100 of the little guys. HOWEVER, there are other members of my guild who are more, shall we say...dedicated? borderline obsessive? down right fanatical? when it comes to non combat pets. One of them just happens to be my fellow officer and mount farming partner.
With 85 different reputations in this game this achievement seems deceptively simple until you break it down into what ones you can actually obtain. First of all you have to subtract the ones that are only available to your faction.
That means if you are Alliance you have
Stormwind,
Ironforge,
Gnomergan,
Darnassus,
Exodar, and
Gilneas as your racial cities. These also affect your battle ground alliances in that with Warsong Gulch you fight for the
Silverwing Sentinels of Darnassus, the
League of Arathor in Arathi Basin, the
Stormpike Guard in Alterac Valley and provide support to
Baradins' Wardens in Tol Barad. The
Wintersaber Trainers trust only those special few alliance to aid them in the snows of Winterspring. While in Outland both
Honor Hold and the
Kurenai receive exclusively Alliance support. Then in Northrend we have the
Alliance Vanguard which is made up for four sub factions, the
Explorers' League, the
Frostborn,
The Silver Covenant, and the
Valiance Expedition. Even in Cataclysm our faction divides continue with the
Wildhammer Clan fighting for land against a group of orcs in the Twilight Highlands.
Don't fret Horde. You have an equal number of individuals you are just as dedicated to.
Orgrimmar,
Undercity,
Silvermoon City,
Thunder Bluff, the
Darkspear Trolls and the
Bridgewater Cartel are all your founding homes. There is a little village of Fosaken and Blood Elves in the Ghostlands called
Tranquilien where you offer your assistance in cleansing those lands of the scourge. In battle the
Warsong Outriders',
The Defilers', the
Frostwolf Clan and
Hellscreams' Reach all cry "For the Horde!"
Thrallmar and
the Mag'har bring honor to a lost son and former Warchief. In Northrend your new war chief got his first taste of battle while leading the combined forces of the
Horde Expedition, specifically the
Warsong Offensive, while working with
the Hand of Vengeance,
the Taunka and
the Sunreavers. This experience helped him to forge new alliances with the
Dragonmaw Clan.
So that means that each faction has nineteen reputations specific to them. So scratch them out of your 85. From there you can further remove the
Bloodsail Buccaneers, the
Syndicate, as well as the
Magram and
Gelkis Centaur clans. Why? Because these four only reach honored or just over in their reputations. Meaning they can never count toward the exalted.
Then you have the factions where you have to chose sides.
The Aldor or
the Scryers?
The Oracles or the
Frenzyheart Tribe? Sure you can reach exalted rep with them both at separate times but all that counts is the reputations you happen to have AT THAT TIME. Two more off the list.
Well Dar that still has us at 60. That is STILL plenty of wiggle room. Right? Well not quite, you see some on that list are old. Like Zul' Gurub, which doesn't exist anymore. So you can also subtract the
Zandalar Tribe unless you happened to have gotten that reputation before hand. The same goes for the
Shen'dralar in Dire Maul. While the quest books still drop, some of the items needed to complete those quests like the
Blood of Heroes are no longer in the game, leaving you rather stuck since they were all Bop items you can't buy on the auction house.
From there you have the reputations which can only be gained INSIDE raids. The
Hydraxian Waterlords for example is a complete nightmare as once you get past a certain point you only get few hundred points of reputation for each boss kill. This means it will take MONTHS of FULL CLEARS of Molton Core to reach exalted. Then there is the
Brood of Nozdormu out of the Temple of Ahn'Qiraj (AQ 40). These guys you start out at Hated so it takes quite a while to do a complete reversal, again many full clears as killing trash will only get you to neutral, after that it takes boss kills and quests.
Thankfully by the time we went through the Dark Portal we were able to start earning reputation by killing just about anything in a raid. So the
Ashtonque Deathsworn of Black Temple,
The Scales of Sands of Mt Hyjal,
The Violet Eye of Karazhan and the more recent
Ashen Verdict of Ice Crown Citadel just required hours of time spent killing monsters along with bosses. If you aren't a raider however that means you could be missing six reputations, a hefty chunk.
There was a dark cloud to this as well. There are also some factions who you can only get reputations with INSIDE a dungeon. This was an idea that was played around with by the now basically defunct
Argent Dawn.
Lower City, the
Keepers of Time,
Cenarion Expedition and
the Sha'tar in Outland all require you to crawl around in SPECIFIC dungeons if you wanted to build reputation with them. In Northrend and now back in the old world they have loosed things so that if you just wear a tabard showing who you support while in dungeons of specific levels you can gain reputations with the faction of your choice. At this point both
Ramkahem and the
Guardians of Hyjal force you to do this to get to exalted with them.
Other factions believe in giving you a little more variety. For them you can choose to either do repetitive daily quests OR run around wearing their tabard while you dungeon crawl. The
Wrymrest Accord,
Argent Crusade,
Kirin Tor,
Knights of the Ebon Blade, and
Therazane all fall into this category.
This leaves us with the neutral factions who think we have nothing better to do than either grind for repeatable turn in quests or keep coming back day after day for tortuous daily quests. Of the turn in variety we have the
Cenarion Circle in Silithus, the
Timbermaw in Winterspring, and the
Consortium in Outland. Then you have the
Sporeggar of Zangarmarsh who either have you kill the same mobs over and over again or do endless turn ins. Take your pick. The torturous daily quests were first introduced by the
Sha'tari Skyguard and
Ogri'la. It was perfected by the
Shattered Sun Offensive, who then passed all their knowledge on to the
Kalu'ak and the
Sons of Hodir. That knowledge seems to only grow as the years go on.
This leaves us with just a few stragglers. The
Thorium Brotherhood, who now have a slightly more pronounced presence this expansion but you can still only find the higher reputation items inside Molton Core or via mining the few Dark Iron nodes found outside. Unless your a Rogue or manage to sweet talk one, your going to have a hard time getting past honored with
Ravenholdt as it requires pick pocketed Locked Boxes.
Darkmoon Faire is only in select locations once a month and unless you are a Scribe getting the Darkmoon Faire Decks you need to gain favor with them will cost you a pretty penny.
Finally we have the Steamwheedle Cartle. Now before Cataclysm there was a fairly easy way to gain reputation with these guys inside Dire Maul, as part of the tribute run. As they are still part of the
Insane in the Membrane achievement I will assume you can still do it but I haven't been able to verify that yet.
Booty Bay,
Everlook,
Gadgetzan, and
Ratchet are all part of this goblin cartel (not to be confused with the group that joined with the Horde). Their reputations are unique even though they all work for the same trade prince. Think of it as getting in good with each separate store manager for the chain. The others might put in a good word for you but each of them would like to see for themselves what you have to offer. (Typical goblins.)
So where does that leave us? If you happen to have some of the old reputations like Argent Dawn, Zandalar Tribe and Shen'dralar as well as having the benefit of being a Rogue so you have Ravenholdt, you would have the nice amount of Fifty eight reputations available to you to do this achievement. That is right, fifty eight out of fifty five. In other words if you DO NOT happen to have ANY of the old reputations, you will not be able to get this achievement until one of two things happens. Either Blizzard fixes the bug or they add additional factions. Either way, all you non combat fanatics are going to have to do the one thing you hate, which is wait.
Thankfully for my peace of mined I have all of them, I am actually sitting at fifty three exalted reputations at the moment with my guild anxiously awaiting me to get my last two. The question is just what I will hit exalted with first. I just pray I can get it done within the next day or two so I can have some peace. I have been slacking on my dungeon crawls to focus on some other things much to their great frustration.